STEAM: Pre-K - 2nd
STEAM: aims “to teach students to think critically and have an engineering or design approach towards real-world problems whilst building on their math and science skills.”
"Early exposure is everything"
Transform the traditional classroom:
- Teacher is a mentor and facilitator
- Project-based assessments
- Collaboration
- Critical Thinking
- Connections
- Creativity
- Student engagement
- Based on 21st Century learning skills
How to integrate STEAM into the classroom:
- "Makerspaces"
- Space where children are provided materials to complete a task.
- Great for early finishers, free time, and STEAM lessons.
- Promotes innovation, problem-solving, and cooperation.
- STEAM Bins
- Bins filled with engineering manipulative and a task card.
- Great for kinesthetic, logical, and spatial learners
- Promotes critical thinking and creativity
- Play Planning
- "Play with purpose"
- Student draw/plan what they are going to create in the center
- Can be completed on paper or iPads
- Promotes creativity and critical thinking
- Based on a topic/lesson
- You can connect a STEAM lesson to:
- A book (English and Language Arts) lesson.
- Math lesson
- Science lesson
- History lesson
- And so much more!
Extra Resources:
Video: How do you prepare learners for an unknown future?
Reflection:
STEAM lessons can be incorporated into any lesson, bringing it to life. Students learn more through hands-on learning experiences. STEAM lessons spark creativity, critical thinking, collaboration skills, and innovation within students. I didn't know that it could be so easy to incorporate STEAM into any lesson, including ones intended for a Pre-K classroom. These young students can do more, if we give them the resources to do so. I will give my future students more time for creativity, and provide them with the resources needed. I want to see what my students can do, with a little bit of guidance.
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